fixed checksum and added seed-based chest spawning order
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@@ -40,6 +40,5 @@ script = ExtResource("1_qvqs2")
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maps_in_rotation = Array[ExtResource("2_3l62y")]([SubResource("Resource_3w5k4"), SubResource("Resource_t5q6w"), SubResource("Resource_2pkld"), SubResource("Resource_13n7k")])
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gamemodes_in_rotation = Array[ExtResource("2_hoyqc")]([ExtResource("2_85uje"), ExtResource("3_t0mxh"), ExtResource("4_8wht4"), ExtResource("6_vu1w7")])
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chest_drops = Array[Resource]([ExtResource("8_hewbh")])
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chests_per_match = null
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[connection signal="gui_input" from="." to="." method="_on_gui_input"]
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