fixed checksum and added seed-based chest spawning order

This commit is contained in:
Derek
2025-03-28 08:35:21 -05:00
parent 97bb2c9852
commit 1422992c13
8 changed files with 31 additions and 42 deletions

View File

@@ -40,6 +40,5 @@ script = ExtResource("1_qvqs2")
maps_in_rotation = Array[ExtResource("2_3l62y")]([SubResource("Resource_3w5k4"), SubResource("Resource_t5q6w"), SubResource("Resource_2pkld"), SubResource("Resource_13n7k")])
gamemodes_in_rotation = Array[ExtResource("2_hoyqc")]([ExtResource("2_85uje"), ExtResource("3_t0mxh"), ExtResource("4_8wht4"), ExtResource("6_vu1w7")])
chest_drops = Array[Resource]([ExtResource("8_hewbh")])
chests_per_match = null
[connection signal="gui_input" from="." to="." method="_on_gui_input"]