bullet collision seems fixed

This commit is contained in:
derek
2024-07-17 10:53:24 -05:00
parent 7ca4bc7750
commit 119d12b3da
10 changed files with 19 additions and 16 deletions

View File

@@ -247,10 +247,8 @@ func _on_pick_up_detection_body_entered(body):
func _on_pick_up_magnet_body_entered(body):
if body.is_in_group("pickup"):
body.collision_shape.disabled = true
var pickup_direction = self.global_position - body.global_position
body.linear_velocity += pickup_direction * 5
if body.is_in_group("pickup") and body.is_in_group("magnet"):
body.player = self
func weapon_tilt(input_x, delta):
if weapon_holder: