bullet collision seems fixed
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@@ -50,7 +50,7 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_dsuo5")
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[node name="stamina_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup"]]
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[node name="stamina_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup"]]
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collision_layer = 4
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collision_mask = 6
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script = ExtResource("1_1udac")
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