bullet collision seems fixed
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@@ -103,7 +103,7 @@ texture = ExtResource("8_kupqh")
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script = ExtResource("7_pnp4a")
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[node name="BulletRay" type="RayCast3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.226)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0204881)
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target_position = Vector3(0, 0, -200)
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collision_mask = 7
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collide_with_areas = true
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