bullet collision seems fixed
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@@ -77,7 +77,6 @@ script = ExtResource("1_oj0f5")
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[node name="gunbullet1" type="Node3D" parent="."]
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transform = Transform3D(-2, 0, -3.01992e-07, 0, 2, 0, 3.01992e-07, 0, -2, 0, 0, 0)
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metadata/_edit_lock_ = true
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[node name="Cylinder" type="MeshInstance3D" parent="gunbullet1"]
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transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -2.57922e-08, 0, -0.313849)
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@@ -87,8 +86,9 @@ skeleton = NodePath("")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.00179088, 0.0114329, 0.492054)
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target_position = Vector3(0, 0, -1.3)
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target_position = Vector3(0, 0, -2)
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collision_mask = 15
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hit_from_inside = true
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collide_with_areas = true
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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