bullet collision seems fixed

This commit is contained in:
derek
2024-07-17 10:53:24 -05:00
parent 7ca4bc7750
commit 119d12b3da
10 changed files with 19 additions and 16 deletions

View File

@@ -77,7 +77,6 @@ script = ExtResource("1_oj0f5")
[node name="gunbullet1" type="Node3D" parent="."]
transform = Transform3D(-2, 0, -3.01992e-07, 0, 2, 0, 3.01992e-07, 0, -2, 0, 0, 0)
metadata/_edit_lock_ = true
[node name="Cylinder" type="MeshInstance3D" parent="gunbullet1"]
transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -2.57922e-08, 0, -0.313849)
@@ -87,8 +86,9 @@ skeleton = NodePath("")
[node name="RayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.00179088, 0.0114329, 0.492054)
target_position = Vector3(0, 0, -1.3)
target_position = Vector3(0, 0, -2)
collision_mask = 15
hit_from_inside = true
collide_with_areas = true
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]