bullet collision seems fixed
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@@ -54,7 +54,7 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_46pc3")
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[node name="ammo_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup"]]
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[node name="ammo_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup"]]
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collision_layer = 4
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collision_mask = 6
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script = ExtResource("1_sni3c")
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@@ -77,7 +77,6 @@ script = ExtResource("1_oj0f5")
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[node name="gunbullet1" type="Node3D" parent="."]
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transform = Transform3D(-2, 0, -3.01992e-07, 0, 2, 0, 3.01992e-07, 0, -2, 0, 0, 0)
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metadata/_edit_lock_ = true
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[node name="Cylinder" type="MeshInstance3D" parent="gunbullet1"]
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transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -2.57922e-08, 0, -0.313849)
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@@ -87,8 +86,9 @@ skeleton = NodePath("")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.00179088, 0.0114329, 0.492054)
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target_position = Vector3(0, 0, -1.3)
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target_position = Vector3(0, 0, -2)
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collision_mask = 15
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hit_from_inside = true
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collide_with_areas = true
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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@@ -103,7 +103,7 @@ texture = ExtResource("8_kupqh")
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script = ExtResource("7_pnp4a")
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[node name="BulletRay" type="RayCast3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.226)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0204881)
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target_position = Vector3(0, 0, -200)
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collision_mask = 7
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collide_with_areas = true
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@@ -50,7 +50,7 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_dsuo5")
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[node name="stamina_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup"]]
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[node name="stamina_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup"]]
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collision_layer = 4
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collision_mask = 6
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script = ExtResource("1_1udac")
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