dead camera much improved and has the ability to step through multiple stages
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13
scripts/hitmarker.gd
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13
scripts/hitmarker.gd
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@@ -0,0 +1,13 @@
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extends TextureRect
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func anim_end():
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queue_free()
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