dead camera much improved and has the ability to step through multiple stages
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@@ -130,8 +130,6 @@ func cleared():
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clearedmsg.queue_free()
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func die():
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Engine.time_scale = .05
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AudioServer.set_bus_effect_enabled(0,0,true)
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var deadmsg = DEAD_ANNOUNCE.instantiate()
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get_parent().add_child(deadmsg)
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var instance_dead = dead_player.instantiate()
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@@ -147,6 +145,7 @@ func die():
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player.dead = true
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player.toggle_hud(true)
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player.gun.visible = false
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player.health_indicator.color = Color(0.471, 0, 0, 0)
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player.crosshair.visible = false
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