dead camera much improved and has the ability to step through multiple stages
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://drwae3loscbw7"]
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[gd_scene load_steps=26 format=3 uid="uid://drwae3loscbw7"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
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[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
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@@ -10,7 +10,6 @@
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[ext_resource type="Script" path="res://scripts/StaminaCounter.gd" id="6_bgi8o"]
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[ext_resource type="Script" path="res://scripts/UIScreenAdjust.gd" id="7_pnp4a"]
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[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
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[ext_resource type="Texture2D" uid="uid://dhgyj08g1ge2o" path="res://assets/UI/SVG/hitmarkersvg.svg" id="8_kupqh"]
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[ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"]
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[ext_resource type="AudioStream" uid="uid://bl8yg1d3bsxs3" path="res://assets/Audio/constant-natural-strong-wind-looping-SBA-300062687.wav" id="11_he7p5"]
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[ext_resource type="AudioStream" uid="uid://cy150nsjqp7lt" path="res://assets/Audio/grunt-male-SBA-300282985.wav" id="12_f51u4"]
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@@ -38,21 +37,21 @@ shadow_color = Color(0, 0, 0, 1)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ubnx7"]
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shader = ExtResource("14_v5svg")
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shader_parameter/overlay = true
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shader_parameter/scanlines_opacity = 0.05
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shader_parameter/scanlines_width = 0.5
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shader_parameter/grille_opacity = 0.05
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shader_parameter/scanlines_opacity = 0.4
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shader_parameter/scanlines_width = 0.25
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shader_parameter/grille_opacity = 0.3
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shader_parameter/resolution = Vector2(640, 480)
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shader_parameter/pixelate = false
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shader_parameter/roll = true
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shader_parameter/roll_speed = 1.0
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shader_parameter/roll_size = 11.0
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shader_parameter/roll_variation = 2.8
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shader_parameter/distort_intensity = 0.002
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shader_parameter/noise_opacity = 0.015
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shader_parameter/roll_size = 15.0
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shader_parameter/roll_variation = 1.8
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shader_parameter/distort_intensity = 0.003
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shader_parameter/noise_opacity = 0.16
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shader_parameter/noise_speed = 5.0
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shader_parameter/static_noise_intensity = 0.005
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shader_parameter/aberration = 0.00300005
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shader_parameter/brightness = 1.4
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shader_parameter/aberration = 0.00400005
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shader_parameter/brightness = 1.69
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shader_parameter/discolor = true
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shader_parameter/warp_amount = 0.0
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shader_parameter/clip_warp = true
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@@ -152,18 +151,20 @@ hit_back_faces = false
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transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
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[node name="Crosshair" type="TextureRect" parent="Head/Recoil/Camera3D" groups=["hud"]]
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offset_right = 40.0
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offset_bottom = 40.0
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("6_5m60e")
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script = ExtResource("7_pnp4a")
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[node name="Hitmarker" type="TextureRect" parent="Head/Recoil/Camera3D"]
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visible = false
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offset_right = 49.285
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offset_bottom = 40.0
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texture = ExtResource("8_kupqh")
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script = ExtResource("7_pnp4a")
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[node name="BulletRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.462246)
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target_position = Vector3(0, 0, -200)
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@@ -188,7 +189,6 @@ offset_right = 0.0
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offset_bottom = 0.0
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[node name="crtFilter" type="ColorRect" parent="Head/Recoil/Camera3D"]
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visible = false
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material = SubResource("ShaderMaterial_ubnx7")
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offset_right = 3840.0
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offset_bottom = 2160.0
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