dead camera much improved and has the ability to step through multiple stages

This commit is contained in:
derek
2024-11-04 15:19:07 -06:00
parent 475c7967f5
commit 11052fdb99
11 changed files with 193 additions and 54 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=26 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
@@ -10,7 +10,6 @@
[ext_resource type="Script" path="res://scripts/StaminaCounter.gd" id="6_bgi8o"]
[ext_resource type="Script" path="res://scripts/UIScreenAdjust.gd" id="7_pnp4a"]
[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
[ext_resource type="Texture2D" uid="uid://dhgyj08g1ge2o" path="res://assets/UI/SVG/hitmarkersvg.svg" id="8_kupqh"]
[ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"]
[ext_resource type="AudioStream" uid="uid://bl8yg1d3bsxs3" path="res://assets/Audio/constant-natural-strong-wind-looping-SBA-300062687.wav" id="11_he7p5"]
[ext_resource type="AudioStream" uid="uid://cy150nsjqp7lt" path="res://assets/Audio/grunt-male-SBA-300282985.wav" id="12_f51u4"]
@@ -38,21 +37,21 @@ shadow_color = Color(0, 0, 0, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ubnx7"]
shader = ExtResource("14_v5svg")
shader_parameter/overlay = true
shader_parameter/scanlines_opacity = 0.05
shader_parameter/scanlines_width = 0.5
shader_parameter/grille_opacity = 0.05
shader_parameter/scanlines_opacity = 0.4
shader_parameter/scanlines_width = 0.25
shader_parameter/grille_opacity = 0.3
shader_parameter/resolution = Vector2(640, 480)
shader_parameter/pixelate = false
shader_parameter/roll = true
shader_parameter/roll_speed = 1.0
shader_parameter/roll_size = 11.0
shader_parameter/roll_variation = 2.8
shader_parameter/distort_intensity = 0.002
shader_parameter/noise_opacity = 0.015
shader_parameter/roll_size = 15.0
shader_parameter/roll_variation = 1.8
shader_parameter/distort_intensity = 0.003
shader_parameter/noise_opacity = 0.16
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.005
shader_parameter/aberration = 0.00300005
shader_parameter/brightness = 1.4
shader_parameter/aberration = 0.00400005
shader_parameter/brightness = 1.69
shader_parameter/discolor = true
shader_parameter/warp_amount = 0.0
shader_parameter/clip_warp = true
@@ -152,18 +151,20 @@ hit_back_faces = false
transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
[node name="Crosshair" type="TextureRect" parent="Head/Recoil/Camera3D" groups=["hud"]]
offset_right = 40.0
offset_bottom = 40.0
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("6_5m60e")
script = ExtResource("7_pnp4a")
[node name="Hitmarker" type="TextureRect" parent="Head/Recoil/Camera3D"]
visible = false
offset_right = 49.285
offset_bottom = 40.0
texture = ExtResource("8_kupqh")
script = ExtResource("7_pnp4a")
[node name="BulletRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.462246)
target_position = Vector3(0, 0, -200)
@@ -188,7 +189,6 @@ offset_right = 0.0
offset_bottom = 0.0
[node name="crtFilter" type="ColorRect" parent="Head/Recoil/Camera3D"]
visible = false
material = SubResource("ShaderMaterial_ubnx7")
offset_right = 3840.0
offset_bottom = 2160.0