dead camera much improved and has the ability to step through multiple stages

This commit is contained in:
derek
2024-11-04 15:19:07 -06:00
parent 475c7967f5
commit 11052fdb99
11 changed files with 193 additions and 54 deletions

View File

@@ -1,7 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://by7qyyhyurlw"]
[gd_scene load_steps=7 format=3 uid="uid://by7qyyhyurlw"]
[ext_resource type="Script" path="res://scripts/dead_cam.gd" id="1_qxtd8"]
[sub_resource type="SphereShape3D" id="SphereShape3D_qnbpl"]
radius = 0.25
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_2gkpp"]
dof_blur_far_enabled = true
dof_blur_near_enabled = true
@@ -50,7 +53,15 @@ _data = {
[node name="DeadCam" type="Node3D" groups=["spawned"]]
script = ExtResource("1_qxtd8")
[node name="Camera3D" type="Camera3D" parent="."]
[node name="CameraRigid" type="RigidBody3D" parent="."]
collision_mask = 33
gravity_scale = 0.0
continuous_cd = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="CameraRigid"]
shape = SubResource("SphereShape3D_qnbpl")
[node name="Camera3D" type="Camera3D" parent="CameraRigid"]
attributes = SubResource("CameraAttributesPractical_2gkpp")
fov = 15.0
@@ -58,8 +69,7 @@ fov = 15.0
target_position = Vector3(0, 0, -1)
[node name="Timer" type="Timer" parent="."]
wait_time = 0.25
one_shot = true
wait_time = 0.3
[node name="Whiteout" type="ColorRect" parent="."]
material = SubResource("CanvasItemMaterial_m5ien")
@@ -72,4 +82,6 @@ libraries = {
"": SubResource("AnimationLibrary_jsgjq")
}
[node name="CamTarget" type="Node3D" parent="."]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]