More level design work

This commit is contained in:
derek
2024-10-03 17:05:03 -05:00
parent 62a3d9be4e
commit 0fea3a4867
9 changed files with 203 additions and 62 deletions

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://66gb63n50tx4"
path="res://.godot/imported/strange-wind-SBA-300082367.wav-7bf43fa911634e3e0eca08ad3ee18746.sample"
[deps]
source_file="res://assets/Audio/Level SFX/strange-wind-SBA-300082367.wav"
dest_files=["res://.godot/imported/strange-wind-SBA-300082367.wav-7bf43fa911634e3e0eca08ad3ee18746.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@@ -747,7 +747,7 @@ damage_number = ExtResource("9_rmegy")
[node name="TurretLook" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
target_position = Vector3(0, 0, -20)
target_position = Vector3(0, 0, -50)
collision_mask = 5
[node name="Turret" type="MeshInstance3D" parent="TurretLook"]
@@ -778,12 +778,12 @@ shape = SubResource("ConcavePolygonShape3D_kddmj")
[node name="TurretLookNext" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
target_position = Vector3(0, 0, -20)
target_position = Vector3(0, 0, -50)
collision_mask = 5
[node name="SpiderLookNext" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
target_position = Vector3(0, 0, -20)
target_position = Vector3(0, 0, -50)
collision_mask = 5
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

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