tweaked machete
This commit is contained in:
@@ -21,6 +21,7 @@ time_slowed_speed = 3.0
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stamina_regen = true
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stamina_regen = true
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max_stamina = 100.0
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max_stamina = 100.0
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stamina_drain = 20.0
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stamina_drain = 20.0
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stamina_gain = 5.0
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air_dash_max = 1
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air_dash_max = 1
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load_save = false
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load_save = false
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money_multiplier = 3.0
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money_multiplier = 3.0
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@@ -21,6 +21,7 @@ time_slowed_speed = 0.1
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stamina_regen = true
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stamina_regen = true
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max_stamina = 100.0
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max_stamina = 100.0
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stamina_drain = 20.0
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stamina_drain = 20.0
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stamina_gain = 5.0
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air_dash_max = 1
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air_dash_max = 1
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load_save = false
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load_save = false
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money_multiplier = 1.0
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money_multiplier = 1.0
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@@ -18,9 +18,10 @@ jump_velocity = 5
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dash_speed = 40
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dash_speed = 40
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gravity = -9.8
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gravity = -9.8
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time_slowed_speed = 0.1
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time_slowed_speed = 0.1
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stamina_regen = false
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stamina_regen = true
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max_stamina = 100.0
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max_stamina = 100.0
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stamina_drain = 20.0
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stamina_drain = 20.0
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stamina_gain = 5.0
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air_dash_max = 1
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air_dash_max = 1
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load_save = false
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load_save = false
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money_multiplier = 1.0
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money_multiplier = 1.0
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@@ -14,6 +14,10 @@
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[ext_resource type="AudioStream" uid="uid://cc6qqjl8yq5hw" path="res://assets/Audio/Foley Sports/Tennis/Generic Swing Powerful.wav" id="11_muqkq"]
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[ext_resource type="AudioStream" uid="uid://cc6qqjl8yq5hw" path="res://assets/Audio/Foley Sports/Tennis/Generic Swing Powerful.wav" id="11_muqkq"]
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[ext_resource type="Script" uid="uid://dij338ar58dw1" path="res://scripts/melee_collision.gd" id="12_u0mbp"]
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[ext_resource type="Script" uid="uid://dij338ar58dw1" path="res://scripts/melee_collision.gd" id="12_u0mbp"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_idjup"]
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margin = 0.0
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size = Vector3(1.168, 0.787, 1.336)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_t68e8"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_t68e8"]
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resource_name = "machete.blade"
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resource_name = "machete.blade"
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render_priority = 0
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render_priority = 0
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@@ -110,10 +114,6 @@ _surfaces = [{
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blend_shape_mode = 0
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_g3fr5")
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shadow_mesh = SubResource("ArrayMesh_g3fr5")
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[sub_resource type="BoxShape3D" id="BoxShape3D_idjup"]
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margin = 0.0
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size = Vector3(0.153, 0.142, 1.336)
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[sub_resource type="Animation" id="Animation_bmneo"]
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[sub_resource type="Animation" id="Animation_bmneo"]
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length = 0.001
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length = 0.001
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tracks/0/type = "position_3d"
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tracks/0/type = "position_3d"
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@@ -178,7 +178,7 @@ tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.8),
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"times": PackedFloat32Array(0.166667, 0.566667),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"values": [{
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"args": [],
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"args": [],
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@@ -268,7 +268,17 @@ script = ExtResource("1_3j502")
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weapon_info = ExtResource("2_vu874")
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weapon_info = ExtResource("2_vu874")
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anim_player = NodePath("AnimationPlayer")
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anim_player = NodePath("AnimationPlayer")
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audio_fire = NodePath("Audio/Swing")
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audio_fire = NodePath("Audio/Swing")
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melee_collision_shape = NodePath("MacheteHandle/Area3D/CollisionShape3D")
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melee_collision_shape = NodePath("CollisionShape/CollisionShape3D")
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[node name="CollisionShape" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.567666, 0.415, -0.0427188)
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collision_layer = 128
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collision_mask = 232
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script = ExtResource("12_u0mbp")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CollisionShape"]
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transform = Transform3D(0.999996, 1.10134e-12, 1.01328e-06, 1.68754e-13, 1, -2.62013e-13, -1.01328e-06, 2.48689e-14, 0.999996, -0.00144231, 0, -0.410399)
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shape = SubResource("BoxShape3D_idjup")
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[node name="MacheteHandle" type="Node3D" parent="."]
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[node name="MacheteHandle" type="Node3D" parent="."]
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@@ -278,25 +288,9 @@ cast_shadow = 0
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mesh = SubResource("ArrayMesh_io6u4")
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mesh = SubResource("ArrayMesh_io6u4")
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skeleton = NodePath("")
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skeleton = NodePath("")
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[node name="Area3D" type="RigidBody3D" parent="MacheteHandle"]
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transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0.314307, -5.5235e-08, -0.949321, 0.949321, -2.77573e-08, 0.314307, 0, 0.415, -0.0427188)
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collision_layer = 128
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collision_mask = 232
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gravity_scale = 0.0
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script = ExtResource("12_u0mbp")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MacheteHandle/Area3D"]
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transform = Transform3D(0.999998, 1.10134e-12, 1.01328e-06, 1.68754e-13, 1, -2.62013e-13, -1.01328e-06, 2.4869e-14, 0.999998, -0.00144234, 6.34256e-09, 0.143659)
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shape = SubResource("BoxShape3D_idjup")
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[node name="blade_ray" type="RayCast3D" parent="MacheteHandle"]
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transform = Transform3D(-0.284734, 0.0187224, 0.958423, 0.28306, -0.953586, 0.102721, 0.915862, 0.300539, 0.266218, 0, -0.135443, 0.144432)
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target_position = Vector3(0, -1.5, 0)
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collision_mask = 249
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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libraries = {
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"": SubResource("AnimationLibrary_gmno4")
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&"": SubResource("AnimationLibrary_gmno4")
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}
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}
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[node name="Audio" type="Node3D" parent="."]
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[node name="Audio" type="Node3D" parent="."]
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@@ -2154,8 +2154,6 @@ gamemode = ExtResource("2_62iy8")
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[node name="LEVEL UTILS" type="Node" parent="."]
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[node name="LEVEL UTILS" type="Node" parent="."]
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[node name="Playlist Generator" parent="LEVEL UTILS" instance=ExtResource("3_udqcb")]
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[node name="Playlist Generator" parent="LEVEL UTILS" instance=ExtResource("3_udqcb")]
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generate_playlist_now = false
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checksum_test = false
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[node name="PlaylistLoader" type="Node" parent="LEVEL UTILS"]
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[node name="PlaylistLoader" type="Node" parent="LEVEL UTILS"]
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script = ExtResource("3_2u2e7")
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script = ExtResource("3_2u2e7")
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@@ -2,7 +2,7 @@ extends Node
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var bullet_damage
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var bullet_damage
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@onready var machete: Node3D = $"../.."
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@onready var machete: weapon = $".."
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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