tweaks to controller and savegames are stored by level

This commit is contained in:
Derek
2024-12-09 22:49:44 -06:00
parent 7ed9d2a774
commit 0ec82d84aa
10 changed files with 73 additions and 25 deletions

View File

@@ -158,6 +158,7 @@ func fire(delta):
player.recoil.add_recoil(Vector3(0,recoil_amount.y,recoil_amount.z),10,recoil_speed_change)
player.recoil.add_gun_recoil(recoil_amount.x)
chamber.rotate_object_local(Vector3(0,-1,0),deg_to_rad(60))
Input.start_joy_vibration(0,.5,.9,.2)
func reload():
if level_control.ammo_current[gun_index] < max_ammo and player.gun.anim_player.get_current_animation() != "reload" and level_control.ammo_reserve[gun_index] > 0: