tweaks to controller and savegames are stored by level
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@@ -44,6 +44,7 @@ func _physics_process(delta):
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func picked_up():
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player.pickup_sound.pitch_scale = 1 + randf_range(-.3,.3)
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player.pickup_sound.play()
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Input.start_joy_vibration(0,.1,.1,.1)
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match pickupType:
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# Ammo
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0:
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