minor tweaks from last

This commit is contained in:
derek
2024-07-15 14:27:56 -05:00
parent 53765f7ecd
commit 0e44957853
2 changed files with 7 additions and 7 deletions

View File

@@ -245,12 +245,7 @@ func weapon_sway(delta):
mouse_input = lerp(mouse_input, Vector2.ZERO, 10 * delta)
weapon_holder.rotation.x = lerp(weapon_holder.rotation.x, mouse_input.y * weapon_rotation_amount, 5 * delta)
weapon_holder.rotation.y = lerp(weapon_holder.rotation.y, mouse_input.x * weapon_rotation_amount, 5 * delta)
#crosshair.position.x = lerp(crosshair.position.x, mouse_input.x * 100, 2 * delta)
#crosshair.size.x = lerp(crosshair.size.x, clamp((abs(mouse_input.x * 10) + abs(mouse_input.y) * 1000),0.0,100.0), 1 * delta)
#crosshair.size.y = lerp(crosshair.size.y, clamp((abs(mouse_input.x * 10) + abs(mouse_input.y) * 1000),0.0,100.0), 1 * delta)
func weapon_bob(vel : float, delta):
if weapon_holder:
if vel > 2 and is_on_floor():
@@ -261,3 +256,7 @@ func weapon_bob(vel : float, delta):
else:
weapon_holder.position.y = lerp(weapon_holder.position.y, def_weapon_holder_pos.y, .1 * delta)
weapon_holder.position.x = lerp(weapon_holder.position.x, def_weapon_holder_pos.x, .1 * delta)
func weapon_recoil(delta):
var recoil_to = camera.rotation.x + gun.recoil_amount
camera.rotation.x = clamp(lerp(camera.rotation.x,recoil_to, delta * 10), deg_to_rad(-90), deg_to_rad(60))