added pause menu

This commit is contained in:
derek
2024-10-30 15:52:02 -05:00
parent 7c32586348
commit 0b3f46ae0f
14 changed files with 391 additions and 83 deletions

20
scripts/pause_menu.gd Normal file
View File

@@ -0,0 +1,20 @@
extends Control
@onready var level_control = get_tree().current_scene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_resume_pressed() -> void:
level_control.pause_menu()
func _on_save__quit_pressed() -> void:
level_control.save_quit()