added pause menu
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20
scripts/pause_menu.gd
Normal file
20
scripts/pause_menu.gd
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@@ -0,0 +1,20 @@
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extends Control
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@onready var level_control = get_tree().current_scene
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_resume_pressed() -> void:
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level_control.pause_menu()
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func _on_save__quit_pressed() -> void:
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level_control.save_quit()
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