added pause menu
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@@ -49,10 +49,10 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_dtlcm")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x6v7s"]
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albedo_color = Color(0.26779, 0.26779, 0.26779, 1)
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metallic = 1.0
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emission = Color(0.944624, 0.755365, 0, 1)
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emission_energy_multiplier = 8.0
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emission_enabled = true
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emission = Color(1, 0.607843, 0.364706, 1)
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emission_energy_multiplier = 4.0
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3wvag"]
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direction = Vector3(0, 0, 1)
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@@ -60,7 +60,7 @@ initial_velocity_min = 3.0
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initial_velocity_max = 5.0
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[sub_resource type="BoxMesh" id="BoxMesh_qy3jk"]
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size = Vector3(0.05, 0.05, 0.05)
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size = Vector3(0.025, 0.025, 0.025)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ywt21"]
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transparency = 1
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@@ -79,7 +79,7 @@ radius = 0.055
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[node name="Bullet" type="RigidBody3D"]
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top_level = true
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collision_layer = 32
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collision_layer = 0
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collision_mask = 109
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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