added pause menu
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=68 format=4 uid="uid://6agmt1hqlhww"]
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[gd_scene load_steps=84 format=4 uid="uid://6agmt1hqlhww"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_sbpvn"]
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[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_fn4vb"]
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@@ -31,6 +31,10 @@
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[ext_resource type="Texture2D" uid="uid://bervxllx4mjqe" path="res://assets/Textures/dickbutt.png" id="22_i7w8i"]
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[ext_resource type="PackedScene" uid="uid://c7vrpfdh603kr" path="res://assets/bottle_1.tscn" id="23_khhfu"]
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[ext_resource type="PackedScene" uid="uid://dvlpc0mrx16l" path="res://assets/table1.tscn" id="24_eaw7j"]
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[ext_resource type="Script" path="res://levels/switchcontroller.gd" id="32_dncpy"]
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[ext_resource type="Script" path="res://scripts/switch_door.gd" id="33_1m5er"]
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[ext_resource type="Script" path="res://scripts/switch_interactandshoot.gd" id="35_ybetb"]
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[ext_resource type="Script" path="res://levels/switch_target.gd" id="36_fuepo"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_eiud5"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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@@ -635,6 +639,114 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_02xub")
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[sub_resource type="BoxMesh" id="BoxMesh_iy4xk"]
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size = Vector3(11.605, 4.25, 0.61)
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[sub_resource type="BoxShape3D" id="BoxShape3D_uer68"]
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size = Vector3(9.26855, 4.28711, 0.640869)
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[sub_resource type="Animation" id="Animation_d2bci"]
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resource_name = "open"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 28.5934, 14.0814), Vector3(0, 32.6882, 14.0814)]
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}
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[sub_resource type="Animation" id="Animation_0aerp"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 28.5934, 14.0814)]
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}
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[sub_resource type="Animation" id="Animation_iqxx0"]
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resource_name = "close"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 32.6882, 14.0814), Vector3(0, 28.5934, 14.0814)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_m24x1"]
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_data = {
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"RESET": SubResource("Animation_0aerp"),
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"close": SubResource("Animation_iqxx0"),
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"open": SubResource("Animation_d2bci")
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}
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mpvpj"]
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albedo_color = Color(0, 0, 0, 1)
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emission_enabled = true
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emission = Color(1, 0, 0, 1)
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emission_energy_multiplier = 5.0
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[sub_resource type="SphereMesh" id="SphereMesh_wh8x7"]
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material = SubResource("StandardMaterial3D_mpvpj")
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[sub_resource type="SphereShape3D" id="SphereShape3D_w8su1"]
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radius = 0.505049
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[sub_resource type="Animation" id="Animation_vx7i8"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(16.9397, 33.7018, 12.3882)]
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}
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[sub_resource type="Animation" id="Animation_xdrt1"]
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resource_name = "movingswitch"
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length = 2.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(16.9397, 33.7018, 12.3882), Vector3(16.9397, 33.7018, -21.8538), Vector3(-16.8287, 33.7018, -21.8538), Vector3(-16.8287, 33.7018, 11.5906), Vector3(16.9397, 33.7018, 12.3882)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vwmy0"]
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_data = {
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"RESET": SubResource("Animation_vx7i8"),
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"movingswitch": SubResource("Animation_xdrt1")
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}
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[node name="BLOCKOUT2Test" type="Node3D" node_paths=PackedStringArray("player")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016016, 0.0225029, -0.0192337)
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script = ExtResource("1_sbpvn")
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@@ -1592,3 +1704,45 @@ transform = Transform3D(-0.846676, 0, -0.532108, 0, 1, 0, 0.532108, 0, -0.846676
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transform = Transform3D(0.015, -7.86969e-07, 2.74274e-07, 7.86945e-07, 0.015, 1.33284e-06, -2.74274e-07, -1.33283e-06, 0.015, -92.901, 0, 147.822)
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mesh = SubResource("ArrayMesh_dt3jf")
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skeleton = NodePath("")
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[node name="Switch 1" type="Node" parent="." node_paths=PackedStringArray("door")]
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script = ExtResource("32_dncpy")
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door = NodePath("Door1")
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[node name="Door1" type="MeshInstance3D" parent="Switch 1" node_paths=PackedStringArray("anim_player")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 28.5934, 14.0814)
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mesh = SubResource("BoxMesh_iy4xk")
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skeleton = NodePath("")
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script = ExtResource("33_1m5er")
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anim_player = NodePath("AnimationPlayer")
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[node name="StaticBody3D" type="StaticBody3D" parent="Switch 1/Door1"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Switch 1/Door1/StaticBody3D"]
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shape = SubResource("BoxShape3D_uer68")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Switch 1/Door1"]
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libraries = {
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"": SubResource("AnimationLibrary_m24x1")
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}
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[node name="switch" type="MeshInstance3D" parent="Switch 1" groups=["interact", "switch"]]
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transform = Transform3D(1.655, 0, 0, 0, 1.655, 0, 0, 0, 1.655, 16.9397, 33.7018, 12.3882)
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mesh = SubResource("SphereMesh_wh8x7")
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skeleton = NodePath("../..")
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script = ExtResource("35_ybetb")
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[node name="StaticBody3D" type="StaticBody3D" parent="Switch 1/switch" groups=["interact", "switch"]]
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collision_layer = 3
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script = ExtResource("36_fuepo")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Switch 1/switch/StaticBody3D"]
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shape = SubResource("SphereShape3D_w8su1")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Switch 1/switch"]
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libraries = {
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"": SubResource("AnimationLibrary_vwmy0")
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}
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autoplay = "movingswitch"
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[connection signal="switch_hit" from="Switch 1/switch/StaticBody3D" to="Switch 1/switch" method="_on_static_body_3d_switch_hit"]
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