added ammo type models

This commit is contained in:
Derek
2025-01-16 20:15:09 -06:00
parent 5c6f010fdc
commit 0a3bdd26d4
16 changed files with 634 additions and 80 deletions

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@@ -702,7 +702,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload") audio_reload = NodePath("Audio/Reload")
[node name="mac10" parent="." index="0"] [node name="mac10" parent="." index="0"]
transform = Transform3D(-1.08301e-06, -8.05104e-08, -0.3, -0.0225093, 0.299154, 9.75766e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729) transform = Transform3D(-1.08301e-06, -8.051e-08, -0.3, -0.0225093, 0.299154, 9.76167e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
cast_shadow = 0 cast_shadow = 0
lod_bias = 10.0 lod_bias = 10.0
mesh = SubResource("ArrayMesh_pcg38") mesh = SubResource("ArrayMesh_pcg38")

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@@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://scripts/pickup_item_indicator.gd" id="1_3ji4d"] [ext_resource type="Script" path="res://scripts/pickup_item_indicator.gd" id="1_3ji4d"]
[ext_resource type="Texture2D" uid="uid://cmnhd40dvn3l3" path="res://assets/Textures/ObjectTextures/rocket.png" id="1_xksdo"] [ext_resource type="Texture2D" uid="uid://cmnhd40dvn3l3" path="res://assets/Textures/ObjectTextures/rocket.png" id="1_xksdo"]
[ext_resource type="Theme" uid="uid://buma708jpxqrn" path="res://Clean_theme.tres" id="3_etc64"] [ext_resource type="Theme" uid="uid://clek42ofxr45f" path="res://DefaultTheme.tres" id="3_eqj3t"]
[node name="PickupItemIndicator" type="Control"] [node name="PickupItemIndicator" type="Control"]
z_index = -1 z_index = -1
@@ -38,7 +38,7 @@ offset_bottom = 63.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
theme = ExtResource("3_etc64") theme = ExtResource("3_eqj3t")
theme_override_colors/font_outline_color = Color(0, 0, 0, 1) theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 19 theme_override_constants/outline_size = 19
theme_override_font_sizes/font_size = 100 theme_override_font_sizes/font_size = 100

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@@ -679,4 +679,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.4244, 1.087, -30.9826)
transform = Transform3D(0.978792, -0.185004, 0.0879728, 0, 0.42944, 0.903096, -0.204855, -0.883943, 0.420332, 31.5816, 0.696903, -7.64441) transform = Transform3D(0.978792, -0.185004, 0.0879728, 0, 0.42944, 0.903096, -0.204855, -0.883943, 0.420332, 31.5816, 0.696903, -7.64441)
CANNON_MIN_POWER = 20 CANNON_MIN_POWER = 20
CANNON_MAX_POWER = 50 CANNON_MAX_POWER = 50
TIMER_MAX = 1.0 TIMER_MAX = 10.0

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@@ -13,6 +13,9 @@ var ammo_type
## MESHES ## MESHES
#AMMO #AMMO
@onready var light_ammo: MeshInstance3D = $Meshes/Ammo/light_ammo @onready var light_ammo: MeshInstance3D = $Meshes/Ammo/light_ammo
@onready var medium_ammo: MeshInstance3D = $Meshes/Ammo/medium_ammo
@onready var heavy_ammo: MeshInstance3D = $Meshes/Ammo/heavy_ammo
@onready var shotgun_ammo: MeshInstance3D = $Meshes/Ammo/shotgun_ammo
@onready var rocket: MeshInstance3D = $Meshes/Ammo/rocket @onready var rocket: MeshInstance3D = $Meshes/Ammo/rocket
@onready var stamina: MeshInstance3D = $Meshes/stamina @onready var stamina: MeshInstance3D = $Meshes/stamina
@@ -40,11 +43,11 @@ func _ready():
0: 0:
light_ammo.visible = true light_ammo.visible = true
1: 1:
light_ammo.visible = true #medium medium_ammo.visible = true #medium
2: 2:
light_ammo.visible = true #heavy heavy_ammo.visible = true #heavy
3: 3:
light_ammo.visible = true #shotgun shotgun_ammo.visible = true #shotgun
4: 4:
rocket.visible = true #rocket rocket.visible = true #rocket
1: 1:

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@@ -7,6 +7,9 @@ extends Control
## ITEM TEXTURES ## ITEM TEXTURES
#AMMO #AMMO
const LIGHT_AMMO = preload("res://assets/Textures/ObjectTextures/light_ammo.png") const LIGHT_AMMO = preload("res://assets/Textures/ObjectTextures/light_ammo.png")
const MEDIUM_AMMO = preload("res://assets/Textures/ObjectTextures/medium_ammo.png")
const HEAVY_AMMO = preload("res://assets/Textures/ObjectTextures/heavy_ammo.png")
const SHOTGUN_AMMO = preload("res://assets/Textures/ObjectTextures/shotgun_ammo.png")
const ROCKET = preload("res://assets/Textures/ObjectTextures/rocket.png") const ROCKET = preload("res://assets/Textures/ObjectTextures/rocket.png")
const MONEY = preload("res://assets/Textures/ObjectTextures/money.png") const MONEY = preload("res://assets/Textures/ObjectTextures/money.png")
@@ -30,11 +33,11 @@ func _ready() -> void:
0: 0:
image.texture = LIGHT_AMMO image.texture = LIGHT_AMMO
1: 1:
image.texture = LIGHT_AMMO #medium image.texture = MEDIUM_AMMO #medium
2: 2:
image.texture = LIGHT_AMMO #heavy image.texture = HEAVY_AMMO #heavy
3: 3:
image.texture = LIGHT_AMMO #shotgun image.texture = SHOTGUN_AMMO #shotgun
4: 4:
image.texture = ROCKET image.texture = ROCKET
1: 1:
@@ -52,10 +55,10 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
alpha_amt = lerp(alpha_amt, 0.0,delta * 1) alpha_amt = lerp(alpha_amt, 0.0,delta * 1.5)
modulate = Color(1, 1, 1, alpha_amt) modulate = Color(1, 1, 1, alpha_amt)
position += random_point * delta * 2 position += random_point * delta * 1.5
scale -= Vector2(.2,.2) * delta scale = lerp(scale,Vector2(0,0), delta * .5)
if alpha_amt <= .01: if alpha_amt <= .01:
queue_free() queue_free()