added ammo type models
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@@ -13,6 +13,9 @@ var ammo_type
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## MESHES
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#AMMO
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@onready var light_ammo: MeshInstance3D = $Meshes/Ammo/light_ammo
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@onready var medium_ammo: MeshInstance3D = $Meshes/Ammo/medium_ammo
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@onready var heavy_ammo: MeshInstance3D = $Meshes/Ammo/heavy_ammo
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@onready var shotgun_ammo: MeshInstance3D = $Meshes/Ammo/shotgun_ammo
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@onready var rocket: MeshInstance3D = $Meshes/Ammo/rocket
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@onready var stamina: MeshInstance3D = $Meshes/stamina
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@@ -40,11 +43,11 @@ func _ready():
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0:
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light_ammo.visible = true
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1:
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light_ammo.visible = true #medium
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medium_ammo.visible = true #medium
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2:
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light_ammo.visible = true #heavy
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heavy_ammo.visible = true #heavy
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3:
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light_ammo.visible = true #shotgun
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shotgun_ammo.visible = true #shotgun
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4:
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rocket.visible = true #rocket
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1:
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