added ammo type models
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assets/Textures/ObjectTextures/heavy_ammo.png
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assets/Textures/ObjectTextures/heavy_ammo.png
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assets/Textures/ObjectTextures/heavy_ammo.png.import
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assets/Textures/ObjectTextures/heavy_ammo.png.import
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assets/Textures/ObjectTextures/medium_ammo.png
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assets/Textures/ObjectTextures/medium_ammo.png
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assets/Textures/ObjectTextures/medium_ammo.png.import
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assets/Textures/ObjectTextures/medium_ammo.png.import
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process/normal_map_invert_y=false
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assets/Textures/ObjectTextures/shotgun_ammo.png
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assets/Textures/ObjectTextures/shotgun_ammo.png
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assets/Textures/ObjectTextures/shotgun_ammo.png.import
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assets/Textures/ObjectTextures/shotgun_ammo.png.import
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@@ -702,7 +702,7 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="mac10" parent="." index="0"]
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transform = Transform3D(-1.08301e-06, -8.05104e-08, -0.3, -0.0225093, 0.299154, 9.75766e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
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transform = Transform3D(-1.08301e-06, -8.051e-08, -0.3, -0.0225093, 0.299154, 9.76167e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
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cast_shadow = 0
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lod_bias = 10.0
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mesh = SubResource("ArrayMesh_pcg38")
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://scripts/pickup_item_indicator.gd" id="1_3ji4d"]
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[ext_resource type="Texture2D" uid="uid://cmnhd40dvn3l3" path="res://assets/Textures/ObjectTextures/rocket.png" id="1_xksdo"]
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[ext_resource type="Theme" uid="uid://clek42ofxr45f" path="res://DefaultTheme.tres" id="3_eqj3t"]
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[node name="PickupItemIndicator" type="Control"]
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z_index = -1
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@@ -38,7 +38,7 @@ offset_bottom = 63.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 4
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theme = ExtResource("3_etc64")
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theme = ExtResource("3_eqj3t")
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/outline_size = 19
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theme_override_font_sizes/font_size = 100
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