instancing start gun and assigned ammo to array

This commit is contained in:
derek
2024-07-15 12:50:48 -05:00
parent 4da08f3df5
commit 06b8229db1
3 changed files with 9 additions and 14 deletions

View File

@@ -1,9 +1,11 @@
[gd_scene load_steps=47 format=3 uid="uid://dyop6vk3rgkkb"]
[gd_scene load_steps=49 format=3 uid="uid://dyop6vk3rgkkb"]
[ext_resource type="Script" path="res://scripts/WeaponManager.gd" id="1_orhgl"]
[ext_resource type="Texture2D" uid="uid://dqs06ic3vjtwk" path="res://assets/Models/asphalt1.albedo.jpg" id="1_w4rag"]
[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_6rjit"]
[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="2_f87c2"]
[ext_resource type="PackedScene" uid="uid://d1j6ktsmxfq6e" path="res://assets/spider.tscn" id="3_cvvjo"]
[ext_resource type="PackedScene" uid="uid://dslxb3psx30vp" path="res://assets/pistol1.tscn" id="3_rky7g"]
[ext_resource type="PackedScene" uid="uid://20csd6dmwj4y" path="res://assets/jump_platform.tscn" id="4_8nxyr"]
[ext_resource type="PackedScene" uid="uid://dws2vwfxubqvb" path="res://assets/cannon.tscn" id="5_28rul"]
[ext_resource type="PackedScene" uid="uid://bpkmyd3wvqi5p" path="res://assets/boombox.tscn" id="6_xrg7k"]
@@ -403,8 +405,11 @@ _data = {
[sub_resource type="BoxShape3D" id="BoxShape3D_82n8k"]
size = Vector3(16.265, 5.07275, 15.3267)
[node name="Test Level 2" type="Node3D"]
[node name="Test Level 2" type="Node3D" node_paths=PackedStringArray("player")]
script = ExtResource("1_orhgl")
player = NodePath("Player")
gun_1 = ExtResource("2_6rjit")
gun_2 = ExtResource("3_rky7g")
[node name="Player" parent="." instance=ExtResource("2_f87c2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.0295, 1.4435, 21.1166)