blunderbuss working
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@@ -105,7 +105,7 @@ func shoot(delta):
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anim_player.play("empty")
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audio_empty.play()
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func reload(delta):
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func reload():
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if level_control.ammo_current[gun_index] < max_ammo and player.gun.anim_player.get_current_animation() != "reload" and level_control.ammo_reserve[gun_index] > 0:
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#player.reloading = true
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anim_player.play("reload")
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