blunderbuss working
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43
assets/shotgun_pellet.tscn
Normal file
43
assets/shotgun_pellet.tscn
Normal file
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[gd_scene load_steps=6 format=3 uid="uid://717hhehp83k8"]
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[ext_resource type="Script" path="res://scripts/shotgun_pellet.gd" id="1_1v1ju"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_0ewk3"]
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bounce = 0.3
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[sub_resource type="SphereMesh" id="SphereMesh_5okb1"]
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radius = 0.05
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height = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_we7vv"]
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metallic = 1.0
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roughness = 0.3
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emission_enabled = true
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emission = Color(1, 0.476275, 0.212537, 1)
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emission_energy_multiplier = 20.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_55xw1"]
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radius = 0.05
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[node name="ShotgunPellet" type="RigidBody3D" groups=["pellet", "spawned"]]
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collision_layer = 160
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collision_mask = 237
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mass = 0.01
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physics_material_override = SubResource("PhysicsMaterial_0ewk3")
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continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_1v1ju")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_5okb1")
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surface_material_override/0 = SubResource("StandardMaterial3D_we7vv")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_55xw1")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 10.0
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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