hide hud on pause and dead camera
This commit is contained in:
@@ -9,7 +9,7 @@ dof_blur_near_transition = 4.0
|
||||
dof_blur_amount = 0.2
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_m5ien"]
|
||||
blend_mode = 1
|
||||
blend_mode = 3
|
||||
|
||||
[sub_resource type="Animation" id="Animation_4scpm"]
|
||||
resource_name = "whiteout"
|
||||
@@ -25,7 +25,7 @@ tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.05),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
|
||||
"values": [Color(1, 1, 1, 0), Color(0, 0, 0, 1)]
|
||||
}
|
||||
tracks/1/type = "method"
|
||||
tracks/1/imported = false
|
||||
@@ -58,14 +58,14 @@ fov = 15.0
|
||||
target_position = Vector3(0, 0, -1)
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
wait_time = 0.2
|
||||
wait_time = 0.25
|
||||
one_shot = true
|
||||
|
||||
[node name="Whiteout" type="ColorRect" parent="."]
|
||||
material = SubResource("CanvasItemMaterial_m5ien")
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
color = Color(1, 1, 1, 0)
|
||||
color = Color(0.8, 0.8, 0.8, 0.2)
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
|
||||
@@ -146,7 +146,7 @@ func die():
|
||||
instance_dead.camera.current = true
|
||||
player.dead = true
|
||||
player.crt_filter.visible = true
|
||||
player.toggle_hud()
|
||||
player.toggle_hud(false)
|
||||
player.gun.visible = false
|
||||
player.crosshair.visible = false
|
||||
|
||||
@@ -162,13 +162,13 @@ func pause_menu():
|
||||
if paused:
|
||||
Engine.time_scale = engine_time_scale_cache
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
player.toggle_hud()
|
||||
player.toggle_hud(true)
|
||||
player.pause_menu.hide()
|
||||
else:
|
||||
engine_time_scale_cache = Engine.time_scale
|
||||
Engine.time_scale = 0
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
player.toggle_hud()
|
||||
player.toggle_hud(false)
|
||||
player.pause_menu.show()
|
||||
|
||||
paused = !paused
|
||||
|
||||
@@ -73,10 +73,6 @@ func _process(delta):
|
||||
camera.fov = lerp(camera.fov, 40.0, delta * 5)
|
||||
|
||||
elif respawn == true:
|
||||
position = lerp(position,respawn_position,delta * MOVE_SPEED)
|
||||
camera.global_transform.basis = lerp(camera.global_transform.basis,respawn_rotation,delta * CAMERA_LOOK_SPEED * 1.5)
|
||||
camera.fov = lerp(camera.fov, respawn_fov, delta * 10)
|
||||
if global_position.distance_to(respawn_position) <= .5:
|
||||
animation_player.play("whiteout")
|
||||
|
||||
|
||||
|
||||
@@ -401,9 +401,13 @@ func enemy_hit():
|
||||
await get_tree().create_timer(.1).timeout
|
||||
hitmarker.visible = false
|
||||
|
||||
func toggle_hud():
|
||||
crosshair.visible = !hud_visible
|
||||
ammo_counter.visible = !hud_visible
|
||||
stamina_counter.visible = !hud_visible
|
||||
func toggle_hud(hud_on):
|
||||
|
||||
if dead:
|
||||
crt_filter.visible = hud_on
|
||||
else:
|
||||
crosshair.visible = hud_on
|
||||
ammo_counter.visible = hud_on
|
||||
stamina_counter.visible = hud_on
|
||||
|
||||
hud_visible = !hud_visible
|
||||
|
||||
Reference in New Issue
Block a user