hide hud on pause and dead camera
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@@ -146,7 +146,7 @@ func die():
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instance_dead.camera.current = true
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player.dead = true
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player.crt_filter.visible = true
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player.toggle_hud()
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player.toggle_hud(false)
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player.gun.visible = false
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player.crosshair.visible = false
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@@ -162,13 +162,13 @@ func pause_menu():
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if paused:
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Engine.time_scale = engine_time_scale_cache
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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player.toggle_hud()
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player.toggle_hud(true)
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player.pause_menu.hide()
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else:
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engine_time_scale_cache = Engine.time_scale
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Engine.time_scale = 0
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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player.toggle_hud()
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player.toggle_hud(false)
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player.pause_menu.show()
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paused = !paused
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