hide hud on pause and dead camera

This commit is contained in:
derek
2024-10-31 17:00:42 -05:00
parent ec63e57c62
commit 0493216c25
4 changed files with 16 additions and 16 deletions

View File

@@ -146,7 +146,7 @@ func die():
instance_dead.camera.current = true
player.dead = true
player.crt_filter.visible = true
player.toggle_hud()
player.toggle_hud(false)
player.gun.visible = false
player.crosshair.visible = false
@@ -162,13 +162,13 @@ func pause_menu():
if paused:
Engine.time_scale = engine_time_scale_cache
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
player.toggle_hud()
player.toggle_hud(true)
player.pause_menu.hide()
else:
engine_time_scale_cache = Engine.time_scale
Engine.time_scale = 0
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
player.toggle_hud()
player.toggle_hud(false)
player.pause_menu.show()
paused = !paused