hide hud on pause and dead camera

This commit is contained in:
derek
2024-10-31 17:00:42 -05:00
parent ec63e57c62
commit 0493216c25
4 changed files with 16 additions and 16 deletions

View File

@@ -146,7 +146,7 @@ func die():
instance_dead.camera.current = true
player.dead = true
player.crt_filter.visible = true
player.toggle_hud()
player.toggle_hud(false)
player.gun.visible = false
player.crosshair.visible = false
@@ -162,13 +162,13 @@ func pause_menu():
if paused:
Engine.time_scale = engine_time_scale_cache
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
player.toggle_hud()
player.toggle_hud(true)
player.pause_menu.hide()
else:
engine_time_scale_cache = Engine.time_scale
Engine.time_scale = 0
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
player.toggle_hud()
player.toggle_hud(false)
player.pause_menu.show()
paused = !paused

View File

@@ -73,11 +73,7 @@ func _process(delta):
camera.fov = lerp(camera.fov, 40.0, delta * 5)
elif respawn == true:
position = lerp(position,respawn_position,delta * MOVE_SPEED)
camera.global_transform.basis = lerp(camera.global_transform.basis,respawn_rotation,delta * CAMERA_LOOK_SPEED * 1.5)
camera.fov = lerp(camera.fov, respawn_fov, delta * 10)
if global_position.distance_to(respawn_position) <= .5:
animation_player.play("whiteout")
animation_player.play("whiteout")
func _on_timer_timeout():

View File

@@ -401,9 +401,13 @@ func enemy_hit():
await get_tree().create_timer(.1).timeout
hitmarker.visible = false
func toggle_hud():
crosshair.visible = !hud_visible
ammo_counter.visible = !hud_visible
stamina_counter.visible = !hud_visible
func toggle_hud(hud_on):
if dead:
crt_filter.visible = hud_on
else:
crosshair.visible = hud_on
ammo_counter.visible = hud_on
stamina_counter.visible = hud_on
hud_visible = !hud_visible