hide hud on pause and dead camera
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@@ -9,7 +9,7 @@ dof_blur_near_transition = 4.0
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dof_blur_amount = 0.2
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_m5ien"]
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blend_mode = 1
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blend_mode = 3
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[sub_resource type="Animation" id="Animation_4scpm"]
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resource_name = "whiteout"
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@@ -25,7 +25,7 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.05),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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"values": [Color(1, 1, 1, 0), Color(0, 0, 0, 1)]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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@@ -58,14 +58,14 @@ fov = 15.0
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target_position = Vector3(0, 0, -1)
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.2
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wait_time = 0.25
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one_shot = true
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[node name="Whiteout" type="ColorRect" parent="."]
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material = SubResource("CanvasItemMaterial_m5ien")
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offset_right = 40.0
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offset_bottom = 40.0
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color = Color(1, 1, 1, 0)
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color = Color(0.8, 0.8, 0.8, 0.2)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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