more level design
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@@ -21,6 +21,7 @@ roughness_texture = ExtResource("1_b5b37")
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roughness_texture_channel = 1
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normal_enabled = true
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normal_texture = ExtResource("2_y5wa3")
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texture_filter = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a23kd"]
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resource_name = "rocketlauncher1.wires"
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@@ -108,7 +109,7 @@ _surfaces = [{
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}]
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blend_shape_mode = 0
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[sub_resource type="ArrayMesh" id="ArrayMesh_qiiww"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_3trqo"]
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resource_name = "rocketlauncher_Cylinder"
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_surfaces = [{
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"aabb": AABB(-0.251493, -1.32043, -0.251493, 0.504035, 2.56075, 0.502985),
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@@ -457,7 +458,6 @@ _data = {
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script = ExtResource("1_ra4f1")
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gun_name = "Badooka"
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fire_mode = 1
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recoil_amount = 2.0
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max_ammo = 1
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bullet_speed = 60.0
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bullet = ExtResource("2_dmokb")
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@@ -470,7 +470,7 @@ audio_reload = NodePath("Audio/Reload")
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[node name="rocketlauncher1" type="MeshInstance3D" parent="."]
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transform = Transform3D(1.41767e-10, -3.62203e-06, -1, -0.999434, -0.0336273, 1.21657e-07, -0.0336273, 0.999434, -3.61999e-06, 0, 0.242, 0.703125)
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mesh = SubResource("ArrayMesh_qiiww")
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mesh = SubResource("ArrayMesh_3trqo")
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skeleton = NodePath("")
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[node name="Trigger" type="MeshInstance3D" parent="rocketlauncher1"]
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