more level design

This commit is contained in:
Derek
2024-10-06 16:20:37 -05:00
parent 730b9cd1bf
commit 0402cb7682
68 changed files with 1309 additions and 57 deletions

View File

@@ -21,6 +21,7 @@ roughness_texture = ExtResource("1_b5b37")
roughness_texture_channel = 1
normal_enabled = true
normal_texture = ExtResource("2_y5wa3")
texture_filter = 0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a23kd"]
resource_name = "rocketlauncher1.wires"
@@ -108,7 +109,7 @@ _surfaces = [{
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_qiiww"]
[sub_resource type="ArrayMesh" id="ArrayMesh_3trqo"]
resource_name = "rocketlauncher_Cylinder"
_surfaces = [{
"aabb": AABB(-0.251493, -1.32043, -0.251493, 0.504035, 2.56075, 0.502985),
@@ -457,7 +458,6 @@ _data = {
script = ExtResource("1_ra4f1")
gun_name = "Badooka"
fire_mode = 1
recoil_amount = 2.0
max_ammo = 1
bullet_speed = 60.0
bullet = ExtResource("2_dmokb")
@@ -470,7 +470,7 @@ audio_reload = NodePath("Audio/Reload")
[node name="rocketlauncher1" type="MeshInstance3D" parent="."]
transform = Transform3D(1.41767e-10, -3.62203e-06, -1, -0.999434, -0.0336273, 1.21657e-07, -0.0336273, 0.999434, -3.61999e-06, 0, 0.242, 0.703125)
mesh = SubResource("ArrayMesh_qiiww")
mesh = SubResource("ArrayMesh_3trqo")
skeleton = NodePath("")
[node name="Trigger" type="MeshInstance3D" parent="rocketlauncher1"]