made tracker gun
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@@ -93,6 +93,7 @@ var pickupmsg
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@onready var ear_wind = $Audio/EarWind
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@onready var land_sound: AudioStreamPlayer = $Audio/LandSound
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@onready var hurt_audio = $Audio/Hurt
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@onready var hit_indicator: AudioStreamPlayer = $Audio/HitIndicator
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@onready var health_indicator = $HealthIndicator
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@onready var ammo_counter = $Head/Recoil/Camera3D/AmmoCounter
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@onready var stamina_counter = $Head/Recoil/Camera3D/StaminaCounter
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@@ -341,6 +342,9 @@ func _physics_process(delta):
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held_item.linear_velocity += interact_ray.global_transform.basis * Vector3(0,0, -KICK_AMOUNT)
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release_moveable()
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if Input.is_action_just_pressed("kill_self"):
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level_control.health = 0
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if level_control.health <= 0:
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level_control.die()
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@@ -408,6 +412,7 @@ func weapon_select(gun_id):
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func enemy_hit():
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var hitmarker_spawn = hitmarker.instantiate()
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camera.add_child(hitmarker_spawn)
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hit_indicator.play()
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func toggle_hud(hud_on):
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