Fixed item drops (barely) and added labels to begin work on fixing collision layers

This commit is contained in:
derek
2024-09-24 16:57:14 -05:00
parent dc825eff92
commit 030a7605bc
7 changed files with 21 additions and 6 deletions

View File

@@ -158,7 +158,6 @@ func fire(delta):
player.weapon_recoil(delta)
chamber.rotate_object_local(Vector3(0,-1,0),deg_to_rad(60))
func reload(delta):
if level_control.ammo_current[gun_index] < max_ammo and player.gun.anim_player.get_current_animation() != "reload" and level_control.ammo_reserve[gun_index] > 0:
anim_player.play("reload")