Fixed item drops (barely) and added labels to begin work on fixing collision layers
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@@ -158,7 +158,6 @@ func fire(delta):
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player.weapon_recoil(delta)
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chamber.rotate_object_local(Vector3(0,-1,0),deg_to_rad(60))
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func reload(delta):
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if level_control.ammo_current[gun_index] < max_ammo and player.gun.anim_player.get_current_animation() != "reload" and level_control.ammo_reserve[gun_index] > 0:
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anim_player.play("reload")
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