Fixed item drops (barely) and added labels to begin work on fixing collision layers
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@@ -36,12 +36,14 @@ func picked_up():
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match pickupType:
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# Ammo
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0:
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var ammo_add_amount = rand_amt
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var ammo_add_amount : int = (rand_amt * .01) * player.gun.max_ammo #this is ugly and I don't like it but it works to force the random amount into being treated as float
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level_control.ammo_reserve[level_control.current_gun_index] += ammo_add_amount
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print("ammo + " +str(ammo_add_amount))
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# Stamina
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1:
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player.remaining_stamina += (rand_amt/100) * player.MAX_STAMINA
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var stamina_add_amount = (rand_amt * .01) * player.MAX_STAMINA
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player.remaining_stamina += stamina_add_amount
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print("stamina + " +str(stamina_add_amount))
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# Health
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2:
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level_control.health += 1
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