Fixed item drops (barely) and added labels to begin work on fixing collision layers
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@@ -10,6 +10,7 @@ var taunts = ["hows your gut now you big cup of dumdum juice?",
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"schwing!",
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"hee hee",
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"stop trying",
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"you got hit with my bullet",
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"yowza!"]
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# Called when the node enters the scene tree for the first time.
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@@ -21,3 +22,4 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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