Fixed item drops (barely) and added labels to begin work on fixing collision layers
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@@ -18,6 +18,4 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var lv_x = rng.randf_range(-10,10.0)
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var lv_y = rng.randf_range(-10.0,10.0)
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position = Vector2(viewportWidth/2 - (size.x/2), viewportHeight/2 - (size.y/2))
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