Fixed item drops (barely) and added labels to begin work on fixing collision layers
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@@ -147,6 +147,6 @@ func die():
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func pickup_spawn():
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var item_type = pickups.pick_random()
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var item_spawn = item_type[0][0].instantiate()
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var item_name = item_type[1][0]
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#var item_name = item_type[1][0]
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item_spawn.rand_amt = randi_range(25,100)
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return item_spawn
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