mags are now ejected with the calculated av/lv of the animation
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@@ -55,10 +55,8 @@ size = Vector3(0.152, 0.867395, 0.075)
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[node name="Mag1" type="RigidBody3D" groups=["spawned"]]
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collision_layer = 32
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collision_mask = 105
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mass = 2.0
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mass = 10.0
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continuous_cd = true
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linear_damp = 0.5
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angular_damp = 0.5
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script = ExtResource("1_rutbo")
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[node name="mag" type="MeshInstance3D" parent="."]
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