mags are now ejected with the calculated av/lv of the animation

This commit is contained in:
derek
2025-03-27 11:19:51 -05:00
parent 909f84e6dd
commit 0297c7e9ae
3 changed files with 47 additions and 8 deletions

View File

@@ -55,10 +55,8 @@ size = Vector3(0.152, 0.867395, 0.075)
[node name="Mag1" type="RigidBody3D" groups=["spawned"]]
collision_layer = 32
collision_mask = 105
mass = 2.0
mass = 10.0
continuous_cd = true
linear_damp = 0.5
angular_damp = 0.5
script = ExtResource("1_rutbo")
[node name="mag" type="MeshInstance3D" parent="."]