Added footsteps, new tree, various other tweaks
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@@ -40,4 +40,5 @@ func _on_timer_timeout():
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func _on_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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audio_drop.play()
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if body.get_collision_layer() == 1:
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audio_drop.play()
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