Added footsteps, new tree, various other tweaks
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23
addons/proton_scatter/demos/assets/brick.tscn
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23
addons/proton_scatter/demos/assets/brick.tscn
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@@ -0,0 +1,23 @@
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[gd_scene load_steps=5 format=3 uid="uid://b4ted6l27vuyd"]
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[ext_resource type="PackedScene" uid="uid://d1d1fag0m04yc" path="res://addons/proton_scatter/demos/assets/models/brick.glb" id="1_bkmk2"]
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[ext_resource type="Texture2D" uid="uid://dqa2jfs1jy0hq" path="res://addons/proton_scatter/demos/assets/textures/t_rock.jpg" id="2_235bd"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nwvh2"]
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albedo_color = Color(0.678431, 0.596078, 0.466667, 1)
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albedo_texture = ExtResource("2_235bd")
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uv1_scale = Vector3(0.75, 0.75, 0.75)
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uv1_triplanar = true
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[sub_resource type="BoxShape3D" id="BoxShape3D_0rrnn"]
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size = Vector3(0.4, 0.4, 0.4)
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[node name="brick" instance=ExtResource("1_bkmk2")]
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[node name="Cube" parent="." index="0"]
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material_override = SubResource("StandardMaterial3D_nwvh2")
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[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
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shape = SubResource("BoxShape3D_0rrnn")
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