Seems more reliable than the original method but not perfect
This commit is contained in:
@@ -1,8 +1,7 @@
|
||||
extends Node3D
|
||||
|
||||
var recoil_amount : Vector3 = Vector3(.1,0,0)
|
||||
var snap_amount : float = 10
|
||||
var speed : float = 4
|
||||
var speed : float = 10
|
||||
var current_rotation : Vector3
|
||||
var target_rotation : Vector3
|
||||
|
||||
@@ -17,7 +16,9 @@ func _process(delta: float) -> void:
|
||||
current_rotation = lerp(current_rotation, target_rotation, snap_amount * delta)
|
||||
basis = Quaternion.from_euler(current_rotation)
|
||||
|
||||
func add_recoil(recoil_amount) -> void:
|
||||
func add_recoil(recoil_amount,snap_change,speed_change) -> void:
|
||||
snap_amount = snap_change
|
||||
speed = speed_change
|
||||
var recoil_x = recoil_amount.x
|
||||
var recoil_y = randf_range(-recoil_amount.y,recoil_amount.y)
|
||||
var recoil_z = randf_range(-recoil_amount.z,recoil_amount.z)
|
||||
|
||||
Reference in New Issue
Block a user