Seems more reliable than the original method but not perfect

This commit is contained in:
derek
2024-10-29 16:18:39 -05:00
parent 7bf8a0744b
commit 00aa8db85d
10 changed files with 27 additions and 21 deletions

View File

@@ -1,8 +1,7 @@
extends Node3D
var recoil_amount : Vector3 = Vector3(.1,0,0)
var snap_amount : float = 10
var speed : float = 4
var speed : float = 10
var current_rotation : Vector3
var target_rotation : Vector3
@@ -17,7 +16,9 @@ func _process(delta: float) -> void:
current_rotation = lerp(current_rotation, target_rotation, snap_amount * delta)
basis = Quaternion.from_euler(current_rotation)
func add_recoil(recoil_amount) -> void:
func add_recoil(recoil_amount,snap_change,speed_change) -> void:
snap_amount = snap_change
speed = speed_change
var recoil_x = recoil_amount.x
var recoil_y = randf_range(-recoil_amount.y,recoil_amount.y)
var recoil_z = randf_range(-recoil_amount.z,recoil_amount.z)