Seems more reliable than the original method but not perfect
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@@ -111,7 +111,7 @@ func shoot(delta):
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instance_casing.position = casing_ejector.global_position
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instance_casing.transform.basis = casing_ejector.global_transform.basis
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get_tree().get_root().add_child(instance_casing)
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player.recoil.add_recoil(recoil_amount)
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player.recoil.add_recoil(recoil_amount,10,10)
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if fire_mode != 0:
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cycle_count -= 1
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