Files
DailyDungeon/Assets/post_processing.tscn
2025-06-23 16:53:41 -05:00

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[gd_scene load_steps=4 format=3 uid="uid://bj1y0fbjtul4a"]
[ext_resource type="Shader" uid="uid://d1bn5pysu3p7e" path="res://Assets/Materials/outline.gdshader" id="1_uaccs"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qcjys"]
render_priority = 0
shader = ExtResource("1_uaccs")
shader_parameter/outlineColor = Color(0, 0, 0, 0.78)
shader_parameter/depth_threshold = 0.025
shader_parameter/normal_threshold = 0.5
shader_parameter/normal_smoothing = 0.25
shader_parameter/max_thickness = 1.3
shader_parameter/min_thickness = 0.5
shader_parameter/max_distance = 75.0
shader_parameter/min_distance = 2.0
shader_parameter/grazing_fresnel_power = 5.0
shader_parameter/grazing_angle_mask_power = 1.0
shader_parameter/grazing_angle_modulation_factor = 50.0
[sub_resource type="QuadMesh" id="QuadMesh_ootk3"]
material = SubResource("ShaderMaterial_qcjys")
flip_faces = true
size = Vector2(2, 2)
[node name="PostProcessing" type="MeshInstance3D"]
extra_cull_margin = 16384.0
mesh = SubResource("QuadMesh_ootk3")