Files
DailyDungeon/Prefabs/player.tscn

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[gd_scene load_steps=13 format=3 uid="uid://bacgd5lmvaxea"]
[ext_resource type="Script" uid="uid://bcgt64gerg8pv" path="res://Scripts/player.gd" id="1_5wxv7"]
[ext_resource type="Material" uid="uid://b4rpp31c0dx2m" path="res://Assets/Materials/BasicMat.tres" id="1_y6xdh"]
[ext_resource type="Script" uid="uid://bk6205bvyl0to" path="res://Scripts/player_state_machine.gd" id="2_y5hcb"]
[ext_resource type="Script" uid="uid://c2xwiexy5b3b3" path="res://Scripts/player_attack.gd" id="3_knrd4"]
[ext_resource type="Script" uid="uid://wnisqyoyai2h" path="res://Scripts/player_on_floor.gd" id="4_hck1p"]
[ext_resource type="Script" uid="uid://dhnl0penaqfkx" path="res://Scripts/player_dodge_roll.gd" id="5_hck1p"]
[ext_resource type="PackedScene" uid="uid://b12w4ut17srje" path="res://Assets/Models/Character1.blend" id="7_juxdh"]
[sub_resource type="BoxMesh" id="BoxMesh_5wxv7"]
size = Vector3(0.945, 0.13, 0.135)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_y5hcb"]
radius = 0.362
[sub_resource type="Animation" id="Animation_juxdh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_hck1p"]
resource_name = "dodge"
step = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:rotation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, 6.28319)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4qbli"]
_data = {
&"RESET": SubResource("Animation_juxdh"),
&"dodge": SubResource("Animation_hck1p")
}
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_5wxv7")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, -1.74846e-07, 0, 1.74846e-07, 1, 0, 0, 0, 1, -2.406e-07, 1.87607, 0.0537765)
light_energy = 0.1
[node name="State Machine" type="Node" parent="." node_paths=PackedStringArray("character", "initial_state")]
script = ExtResource("2_y5hcb")
character = NodePath("..")
initial_state = NodePath("On Floor")
[node name="Attack" type="Node" parent="State Machine"]
script = ExtResource("3_knrd4")
[node name="On Floor" type="Node" parent="State Machine"]
script = ExtResource("4_hck1p")
move_speed = 7.0
[node name="Dodge Roll" type="Node" parent="State Machine"]
script = ExtResource("5_hck1p")
[node name="Body" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.0537765)
material_override = ExtResource("1_y6xdh")
skeleton = NodePath("")
metadata/extras = {
"poliigon_props": {},
"rr_curve_obj": {}
}
[node name="Character1" parent="Body" instance=ExtResource("7_juxdh")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.5, 0.0393383)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Body"]
transform = Transform3D(-0.487982, 0, -0.872854, 0, 1, 0, 0.872854, 0, -0.487982, 0.652269, 0.475497, -0.696594)
mesh = SubResource("BoxMesh_5wxv7")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_y5hcb")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_4qbli")
}