Files
DailyDungeon/Scripts/player_attack.gd

12 lines
248 B
GDScript

extends PlayerState
class_name PlayerAttack
func Enter():
character.anim_player.play("attack")
character.velocity.x = 0
character.velocity.z = 0
func Update(delta):
if !character.anim_player.is_playing():
Transitioned.emit(self,"on floor")