Files
DailyDungeon/Scripts/mouseDebug.gd
2025-06-26 12:18:02 -05:00

29 lines
754 B
GDScript

extends Node3D
@export var player : Player
@onready var sword_cursor: Node3D = $SwordCursor
@onready var bow_cursor: Node3D = $BowCursor
func _process(delta: float) -> void:
follow_mouse()
swap_models()
point_from_player()
func follow_mouse():
var mouse_pos = MousePos.get_mouse_world_position(00001000)
if mouse_pos != null:
global_position = Vector3(mouse_pos.x,.1,mouse_pos.z)
func swap_models():
if Input.is_action_pressed("ranged_attack"):
sword_cursor.visible = false
bow_cursor.visible = true
else:
sword_cursor.visible = true
bow_cursor.visible = false
func point_from_player():
var player_pos_xz_only = Vector3(player.global_position.x,global_position.y,player.global_position.z)
look_at(player_pos_xz_only, Vector3.UP)