15 lines
315 B
GDScript
15 lines
315 B
GDScript
extends PlayerState
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class_name PlayerOnFloor
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func Physics_Update(delta):
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dodge_roll()
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standard_movement(delta)
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body_look_at_mouse()
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apply_gravity(delta)
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respawn_on_fall(delta)
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attack()
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if Input.is_action_just_pressed("ranged_attack"):
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if character.arrows > 0:
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Transitioned.emit(self,"ranged attack")
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