Files
DailyDungeon/Scripts/mouseDebug.gd
2025-06-26 11:19:44 -05:00

10 lines
268 B
GDScript

extends Node3D
@export var player : Player
func _process(delta: float) -> void:
var mouse_pos = MousePos.get_mouse_world_position(00001000)
if mouse_pos != null:
global_position = Vector3(mouse_pos.x,.1,mouse_pos.z)
look_at(player.global_position, Vector3.UP)