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DailyDungeon/Scripts/player.gd

35 lines
919 B
GDScript

extends CharacterBody3D
class_name Player
var input_dir
@onready var body: MeshInstance3D = $Body
const MOVE_SPEED = 10.0
const MOVE_TRANSITION_SPEED = 7.0
func _physics_process(delta: float) -> void:
if is_on_floor():
standard_movement(delta)
body_look_at_mouse()
apply_gravity(delta)
move_and_slide()
func body_look_at_mouse():
var mouse_raycast = MousePos.get_mouse_world_position()
if mouse_raycast != null:
body.look_at(Vector3(mouse_raycast.x,body.global_position.y,mouse_raycast.y),Vector3.UP)
func apply_gravity(delta):
if !is_on_floor():
velocity.y -= 9.8 * delta
func standard_movement(delta):
input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
if input_dir != null:
velocity.x = lerp(velocity.x, input_dir.x * MOVE_SPEED,delta * MOVE_TRANSITION_SPEED)
velocity.z = lerp(velocity.z, input_dir.y * MOVE_SPEED,delta * MOVE_TRANSITION_SPEED)