Files
DailyDungeon/Scripts/player_camera.gd

16 lines
373 B
GDScript

extends Node3D
@export var player : Player
const CAM_MOVE_SPEED = 5
func _physics_process(delta: float) -> void:
follow_player(delta)
func follow_player(delta):
var player_pos = player.global_position
global_position.x = lerp(global_position.x,player_pos.x,delta * CAM_MOVE_SPEED)
global_position.z = lerp(global_position.z,player_pos.z,delta * CAM_MOVE_SPEED)