Files
DailyDungeon/Scripts/camera_Look.gd
2025-06-25 14:26:15 -05:00

37 lines
1.2 KiB
GDScript

extends Camera3D
var height_target = position.y
const CHANGE_AMT_ON_SCROLL = 4.0
const CAM_CHANGE_SPEED = 2.0
var MAX_CAM_HEIGHT = position.y + CHANGE_AMT_ON_SCROLL
var MIN_CAM_HEIGHT = position.y - (CHANGE_AMT_ON_SCROLL * 2)
@onready var target = get_parent()
func _process(delta: float) -> void:
look_at(get_parent().global_position,Vector3.UP)
camera_fov()
camera_height_change(delta)
func camera_fov():
var distance_to_target = global_position.distance_to(target.global_position)
attributes.dof_blur_far_distance = distance_to_target + 15.0
attributes.dof_blur_near_distance = distance_to_target - 3
func camera_height_change(delta):
#if global_position.y == height_target:
if Input.is_action_just_pressed("scroll_up"):
height_target = clamp(height_target - CHANGE_AMT_ON_SCROLL,MIN_CAM_HEIGHT,MAX_CAM_HEIGHT)
if Input.is_action_just_pressed("scroll_down"):
height_target = clamp(height_target + CHANGE_AMT_ON_SCROLL,MIN_CAM_HEIGHT,MAX_CAM_HEIGHT)
global_position.y = height_target
#else:
#var direction_to_target = global_position.y - height_target
#var move_amount = direction_to_target * delta * CAM_CHANGE_SPEED
#global_position.y += move_amount
#height_target -= move_amount