Files
DailyDungeon/Scripts/player_dodge_roll.gd

22 lines
473 B
GDScript

extends PlayerState
class_name PlayerDodgeRoll
const DODGE_SPEED : float = 20.0
const DODGE_TIME : float = .1
var dodge_timer = DODGE_TIME
func Enter():
character.anim_player.play("dodge")
func Physics_Update(delta):
if dodge_timer > 0:
dodge_timer -= delta
else:
dodge_timer = DODGE_TIME
Transitioned.emit(self,"on floor")
character.velocity.x = character.dodge_direction.x * DODGE_SPEED
character.velocity.z = character.dodge_direction.y * DODGE_SPEED